Update 26/06/2019
Gallivanter » Devlog
I played around with Pygame's rects to make hit boxes and improve collisions. It was mostly to make the melee combat a bit better, although it still needs improvement. The major things about this update are the sound effects. I recorded some custom sounds in audacity (no editing). The rest were taken from openart.
Sounds recorded:
- Tree chopping sound effect
- Picking up rocks (which will later be used for mining rocks)
- Fire sound effect when cooking steak
Wolf AI:
- Walks to player once attacked
- Attacks player (only does 1 damage per hit right now)
- Wolf doesn't always properly face in the direction of the player
Files
Gallivanter_3.zip 38 MB
Jun 27, 2019
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Gallivanter
More posts
- Update 28/06/2019Jun 29, 2019
- Gallivanter PrototypeJun 27, 2019
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