Gallivanter Prototype


I'm still learning Pygame and it's the first game I've made that got this far. I also learned how to make my own sprites with animations and music. I joined the JamCraft 3 game jam but I don't think it will have any crafting mechanics ready. I'll try my best.

Currently, I'm trying to figure out the best way to implement a GUI to show inventory and be able to craft using Pygame. The solution I have right now is to create "button-like" objects like in the menu. I tested it out first in the menu today, and also got the hotbar working. The most time-consuming thing today was positioning the hotbar on the screen as the player and camera move. The most frustrating thing was trying to add text on the hotbar to show how many of each item is in the inventory. And the most satisfying was seeing the item show up in the hotbar when it was picked up.

Other things I want to polish after crafting are sound effects, the mob walking animations for the other 3 directions, character weapon/tool animations, and making sure the item drops from mobs and resources aren't spawning where the player can't get them.

I also want to add:

  • More mobs
  • More items
  • More resources
  • More music
  • Customizable character
  • Day/night cycle
  • Weather
  • Fishing
  • Farming
  • etc.

Files

main.zip 37 MB
Jun 22, 2019

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